Friday, August 31, 2018

Dragon Quest XI: My Review for MMORPG

So this is another title I reviewed for my old site. If you are interested in Dragon Quest XI make sure to stop over at MMORPG.com and give this one a look. You can find it here.



All you really need to know is that it's an instant classic. This franchise has been gone far too long from the west and I'm glad it's back.


Saturday, August 25, 2018

5 Things to Know Before You Start Dragon Quest XI

Dragon Quest XI is due out soon. I wrote a post about it for my friends over at MMORPG.com. You can find the list 5 Things to Know Before You Start Dragon Quest XI here. There are really a few more because I was feeling cheeky. I hope you enjoy it as much as I enjoyed the game. I'll have a full review out soon!

Things to Know Before You Start Dragon Quest XI

Tuesday, August 21, 2018

A Filthy Casual's Return to WoW

I've spent a lot of time back in World of Warcraft with their recent release of Battle for Azeroth. For those keeping count at home that is the seventh expansion.

I found Pooh and Pals.
I wrote an article for MMORPG today going over some of my initial thoughts. You can check it out here. I'll follow that up with some more thoughts on the blog later next week.

Monday, August 6, 2018

Dead Cells: I'm Up, I'm Dead, Let's Do it Again. A Quick Review

I hate to die in games. I know I'm not the only one that shares in this frustration. It's why I find my fascination with Motion Twins new roguelike platformer Dead Cells so interesting. It's a game where you have to die, and I've become okay with that.
Don't get me wrong. When I'm on a deep run and have collected 20 to 30 cells and assume I'm close to making it to the collector and die... well, that still pisses me off. But I find myself sucked back in each time.


From the Ramparts, we watch, what was so gallantly streaming (the banners).
The outstanding pixel art was the first thing that gripped me. The character model of the decapitated protagonist, the prisoner, is well designed; tall, slender, and graceful. The animations are fluid and add personality, even humor (wait until he flips you the bird). The stages are varied beginning with the prison. You'll traverse sewers, castle walls, and even fishing villages. The color palettes for each stage are varied and feel different from any place you've been before.

These sewers don't have sharks, but they do have scorpions!

Combat is fast, fluid, and smooth as glass. There are a variety of different weapons, from swords to bear traps, that let you fight in a myriad of different ways. Even with a lot of enemies on the screen and effects taking place the frame rate never fell. The controls are also precise. Even when double jumping through wide spaces I felt like I had control over where my character would land. Barrel rolling through enemies, throwing traps, and blocking with a shield all happened when I wanted them to.

Like any good roguelike once you die it's back to the beginning. Your mass of goop of a character will spawn back in the prison. The layout of the stages will change from the previous run. The only thing you'll keep is certain bonuses that you can buy from the collector, like the ability to use potions, or runes that you'll collect from killing minibosses, one of the earliest is a rune that allows you to grow vines to climb to higher areas. As you unlock these runes you'll also open up the ability to access different stages. Instead of going through a promenade you can cut through the sewers.

Mixing it up with the undead in prison.

You'll have competing interests as you progress through a stage. If you kill the bad guys you'll earn cells and coins. You can buy better weapons with the money. You can buy bonuses from the collector with the cells. As you make your way through a stage you don't have to kill the enemies, you pass by them and press on. The reason this is important is that some doors are locked on timers. Typically there is a lot of items stored in those rooms so you have to decide is it worth skipping enemies in hopes of finding one of these rooms or do you want to farm bad guys for gold? You can also discover plans for powerful weapons as drops from enemies that you then turn into the collector and have to unlock with cells. This sense of micro progression in each successive run keeps you invested each time you die even if you don't make it all the way to the end.

What Dead Cells lacks in story it makes up for in character. From the prisoner to the enemies to the NPC's you'll meet along the way. The game is gorgeous, the protagonist handles like a finely tuned machine, and the system never feels like it cheats you when you die. It is a solid platformer and a great roguelike.


Score 9/10 The game is Fantastic!


A review copy of Dead Cells for the XBox One was provided by Motion Twin's PR team.

Saturday, August 4, 2018

Diablo 3 Headed to the Switch? Look for Blizzcon Announcement

Remember when Blizzard teased the world with this tweet?

It's hard to believe but that was almost 6 months ago. Everyone at the time thought they knew what it meant, and they were probably right, they just were not clear on the timing.

Blizzcon is 90 days from now and I can state with some certainty that Diablo III on the Nintendo will be one of Blizzard's big announcements. Hopefully, it isn't THE big announcement or even the big Diablo announcement. Sure this game will sell, but at this point, I doubt even I would buy it. It would be awesome if the announcement tied in with a simultaneous release on the Nintendo eShop.

Hopefully, we will get some other news about a new Diablo game but other than the job postings I haven't heard any rumors about Diablo 4 or World of Diablo. However, I'll take bets that Nintendo Switch Diablo III will be part of the buzz.

Thursday, August 2, 2018

VAMPIRE: THE MASQUERADE, LAUNCHES AT GENCON 2018 Today! (Press Release)

LONG-AWAITED FIFTH EDITION OF CLASSIC TABLETOP RPG AND CULTURAL PHENOMENON, VAMPIRE: THE MASQUERADE, LAUNCHES AT GENCON 2018

An Exploration of Evil and Morality Awaits in White Wolf Entertainment’s Vampire: The Masquerade Fifth Edition

STOCKHOLM, SWEDEN (AUGUST 2, 2018White Wolf Entertainment, creators of the transmedia World of Darkness story universe, today announce that their iconic vampire tabletop roleplaying series moves into the 21st century with the release of Vampire: The Masquerade Fifth Edition (V5). The beloved roleplaying game of personal and political horror launches on the GenCon 2018 show floor in Indianapolis, Indiana. Online purchase is now also available in digital format from worldofdarkness.com and in physical formats exclusively from distributor Modiphius Entertainment



V5 is a return to the vision of the 1991 Vampire: The Masquerade, the classic that changed roleplaying games forever, and spawned a supernatural transmedia universe that’s influenced two-and-a-half decades of film, television shows, novels and video games. Rooted in the exploration of evil and morality, the Vampire series challenges players to confront — or channel — their inner monster and exploit the weaknesses of society to satiate their desire for power — and thirst for blood. Featuring a streamlined and modern rules set, beautiful full-color art and photography, and a rich story experience, this new edition of Vampire: The Masquerade will enrapture both new and returning players. 

“With the launch of V5, today marks an incredible milestone in the history of Vampire: The Masquerade,” said White Wolf CEO Tobias Sj√∂gren. “The fifth edition of Vampire is the culmination of 30 years of creative efforts by White Wolf, its partners, and of course, the passionate global community of players and fans. It’s an experience we expect longtime fans will find engaging, while similarly bringing newcomers into the World of Darkness.”



V5 consists of three main full color hardback books —  the V5 corebook, the Anarch and Camarilla sourcebooks (the latter two available November 2018) — as well as an official V5 dice set, V5 storyteller screen and V5 notebook. All three books will also be available in a high quality slipcase along with a special edition of the corebook. For those wanting to mark the occasion of this new edition, a collector's edition of the corebook as well as a limited-print luxury leatherbound Methuselah Bundle will also be available. Please visit the order page for more details: https://www.modiphius.net/collections/vampire-the-masquerade.  

The physical V5 corebook is now available for purchase online from White Wolf distribution partner Modiphius Entertainment and in brick-and-mortar shops this month. Each physical corebook includes a complimentary digital copy. There is also a free V5 Quickstart Guide, intended to get players right into the action fast with minimal setup time available at worldofdarkness.com. Early hardback copies of the V5 corebook are available now for purchase from GenCon 2018 at the White Wolf booth (#509) and Modiphius booth (#2563). 



Starting this winter, translated editions of V5 will become available in French, German, Italian, Korean, Portuguese, Russian and Spanish, with more languages to be announced.